Multiscatter 3ds max 20209/28/2023 ![]() Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb. The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. MultiScatter is created to solve these problems. Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in. MultiScatter_v1.627_for_3ds_Max_2020_to_2023_Win_圆4.MultiScatter is a plug-in for 3ds max which works with V-Ray, Mental Ray, Corona and Octane rendering systems. ![]() Special procedural map the MultiScatterTexture Realtime viewport preview of objects placementĭifferent types of viewport preview of objects Scaling of objects based on bitmaps or procedural maps ![]() Random transformations (scale, rotation) of objects in arrayĭistribution of objects based on bitmaps or procedural maps Quick rendertime generation of objects with optimized RAM management Quick render time generation of objects with optimized RAM management makes process of scene creation very efficient.Ĭapability of creating huge amount of objects in array (hundreds of thousands and millions) The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye. MultiScatter allows rendering engines to generate huge amount of objects in array. ![]() ![]() MultiScatter is a plug-in for 3ds Max, based on VRayScatter technology its designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others can be added by using our SDK) ![]()
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